CDN for gaming & game asset delivery
Patch and asset delivery from global edge nodes—with DDoS protection built for launch day spikes.
Low ping paths, high cache-hit ratio on hot builds, and real-time-friendly routing at scale.
- 70+
- countries served
- 25ms
- avg global latency
- 99.99%
- uptime SLA
CDN bandwidth at a flat $0.0049/GB ($4.90/TB) · volume tiers on the pricing page
Why game studios choose edge-first delivery
Tournaments, season launches, and viral clips spike traffic unpredictably. You need dense edge coverage, a 99.99% uptime SLA, and routing that reroutes automatically when paths degrade—without rewriting your stack.
- Ping-aware thinking: place downloads and updates close to players with dense edge coverage.
- Patch delivery at scale—large binaries and delta updates without crushing your origin.
- Real-time session stability: pair CDN delivery with resilient routing and DDoS protection at the edge.
- Game asset delivery for launchers, CDNs, and patch CDNs with high cache-hit ratio on hot objects.
- Global PoPs so players in every region fetch from a nearby edge node—not a single overloaded hub.
Patch & launcher CDN
Large binaries and delta patches need burst capacity and origin shield so your build servers stay healthy on patch Tuesday. Edge nodes cache hot releases for high cache-hit ratio while players worldwide pull from the nearest PoP.
Game asset delivery at the edge
Game asset delivery means TLS 1.3, HTTP/3 over QUIC, and anycast routing so launchers and clients negotiate fast handshakes. TTL discipline keeps stale assets from sticking while hot content stays at the edge for repeat downloads.
Low-latency CDN for gaming traffic
Competitive titles need every millisecond: BGP peering, dense regional coverage, and 25ms average global latency where downloads compete with real-time play. We pair scalable infrastructure with SLA-backed options when tournaments cannot afford downtime.
Why ZeroBuffer over Cloudflare or Akamai?
Studios comparing a Cloudflare or Akamai alternative for downloads often want predictable egress economics, fewer surprise bills, and CDN paths tuned for large artifacts—not just static sites. ZeroBuffer offers transparent bandwidth at a flat $0.0049/GB, player reach across 70+ countries, and enterprise-grade support when your season launch is immovable.
Pay-as-you-go scale with white-glove options for AAA release windows.
Network primitives, player-visible outcomes
The same ideas that power any top-tier CDN—PoPs, cache-hit ratio, TLS, QUIC—translate into faster downloads, fewer origin incidents, and calmer release days for your build pipeline.
- TLS 1.3 and HTTP/3 over QUIC for fast, secure handshakes to clients and launchers.
- Anycast-style edge ingress and BGP peering for predictable paths and instant failover patterns.
- Origin shield and TTL discipline to keep build artifact origins calm on release day.
- Enterprise-grade SLAs and white-glove support when tournaments and season launches cannot fail.
Frequently asked questions
- What makes a CDN good for gaming?
- Players care about ping for realtime play, and about fast, reliable downloads for patches and assets. A gaming CDN caches hot assets at edge nodes, absorbs spikes, and adds DDoS protection so your infrastructure stays reachable during attacks or viral launches.
- How does ZeroBuffer help with patch delivery?
- By caching large artifacts at the edge and using origin shield, you reduce load on your build servers and improve download speeds worldwide—whether you ship weekly patches or massive seasonal updates.
- Do you protect against DDoS for game services?
- Edge networks are part of a defense-in-depth strategy. We emphasize scalable, always-on capacity at PoPs so volumetric spikes are absorbed away from your origin, paired with modern TLS and routing best practices.
- Is this only for PC and console?
- No. Mobile game CDNs, launcher updates, and live-service backends all benefit from the same primitives: low-latency delivery, global reach, and pay-as-you-go scale.
Related
Streaming video and OTT? See CDN for OTT. Compare plans on pricing or return to the homepage.